State of Decay (
decaymod) wrote in
stateofdecay2025-04-24 03:39 pm
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Entry tags:
🐎 The First Weeks
Geographic Info & OOC Chat
Things to Keep In Mind
🧟♀️ Besides some specialty equipment borrowed from Prescott, Lundegaard, and Whitney, the group is traveling fairly light. Mara has outfitted everyone with the largest backpacking backpack she thought they could manage. These backpacks were previously used by her scav corps, and many of them have been modified to better suit the zombie apocalypse (ie, holster straps for guns and weapons, additional pockets, attached tactical flashlights, etc).
🧟♂️ The group has no motor vehicles with them as their plotted path will occasionally take them through roadless backcountry.
🧟 While survivors have been living in relative comfort for the last year or so, this lifestyle is likely to remind them more of their earliest days in the apocalypse. They are sleeping rough most nights, and riding at a hard pace of 15-20 miles per day when they aren’t set up in a semi-permanent camp.
🧟♀️ How much your character can comfortably carry and what they bring is up to you. If it’s fun for you to decide exactly what they have ahead of time, feel free. Otherwise, just keep in mind that they don’t have a ton of equipment with them beyond the bare essentials. Generally, the weight of your character’s pack should not exceed 20% of their bodyweight.
🧟 In addition to riding horses, the Abernathys have provided nine donkeys to serve as pack animals. Their names are Adeline, Beatrice, Cecil, Dinah, Elze, Felicity, Gus, Hieronymus, Imogen. They can collectively carry about 1300 pounds of equipment and provisions.
🧟♂️ The group will need to scavenge, forage, fish, and hunt for the majority of their food and water on this trip. Their dry provisions include rice, wheat flour, beans, sugar, coffee, chocolate, powdered orange drink, spices, dried fruit, cured meats, and lard. However, these are to be used sparingly, and if the group can locate food on-site it is highly preferable.
🧟 Their equipment from the communities includes a solar panel set-up, medical supplies, mechanical toolkits, and spare weaponry.
🧟♀️ While characters may have grown accustomed to making as much noise as they please in their time in the Quad, being out on the road generally means 24/7 Quiet Protocol, especially when in previously populated areas. This isn’t to say your character can’t make noise, as the worst they’re likely to face is a stray feral or a small hoard of less than 20 zombies, but it is a bigger risk than it was during the runtime of the main game.
Things to Keep In Mind
🧟♀️ Besides some specialty equipment borrowed from Prescott, Lundegaard, and Whitney, the group is traveling fairly light. Mara has outfitted everyone with the largest backpacking backpack she thought they could manage. These backpacks were previously used by her scav corps, and many of them have been modified to better suit the zombie apocalypse (ie, holster straps for guns and weapons, additional pockets, attached tactical flashlights, etc).
🧟♂️ The group has no motor vehicles with them as their plotted path will occasionally take them through roadless backcountry.
🧟 While survivors have been living in relative comfort for the last year or so, this lifestyle is likely to remind them more of their earliest days in the apocalypse. They are sleeping rough most nights, and riding at a hard pace of 15-20 miles per day when they aren’t set up in a semi-permanent camp.
🧟♀️ How much your character can comfortably carry and what they bring is up to you. If it’s fun for you to decide exactly what they have ahead of time, feel free. Otherwise, just keep in mind that they don’t have a ton of equipment with them beyond the bare essentials. Generally, the weight of your character’s pack should not exceed 20% of their bodyweight.
🧟 In addition to riding horses, the Abernathys have provided nine donkeys to serve as pack animals. Their names are Adeline, Beatrice, Cecil, Dinah, Elze, Felicity, Gus, Hieronymus, Imogen. They can collectively carry about 1300 pounds of equipment and provisions.
🧟♂️ The group will need to scavenge, forage, fish, and hunt for the majority of their food and water on this trip. Their dry provisions include rice, wheat flour, beans, sugar, coffee, chocolate, powdered orange drink, spices, dried fruit, cured meats, and lard. However, these are to be used sparingly, and if the group can locate food on-site it is highly preferable.
🧟 Their equipment from the communities includes a solar panel set-up, medical supplies, mechanical toolkits, and spare weaponry.
🧟♀️ While characters may have grown accustomed to making as much noise as they please in their time in the Quad, being out on the road generally means 24/7 Quiet Protocol, especially when in previously populated areas. This isn’t to say your character can’t make noise, as the worst they’re likely to face is a stray feral or a small hoard of less than 20 zombies, but it is a bigger risk than it was during the runtime of the main game.